
"I apologize... for nothing!"
Raseth is probably the caster the emphasizes that play style the most. He literally has no melee potential himself. He sits on his fat ass tossing spells around all game until your opponent is dead, or someone knocked him off his sofa.
Raseth is a very interesting caster and is most definitely not for the newer player. When talking about Raseth, there is almost two separate armies here; his fantastic tier and outside of tier. It is an interesting proposition. His tier is really about the strength of that army with Raseth just buffing/debuffing, whereas outside of tier, Raseth's casting can take greater importance. I have played it both ways, and I feel the tier is the stronger way to go, but outside of tier, you can do some pretty cool things. Outside of tier, Rasheth is really the only Skorne caster that brings some decent board control, which we will get into later.
Chain Attack featured him in previous podcast which you can hear here. They gave him a "D" rating and again, I am going to have to disagree. Is he a top rated tournament caster? Not really, can he be plenty competitive and fun to play, why yes, yes indeed.
But enough set up, let's get into this.
Base Abilities and Stats:
Rasheth has some of the worse defensive stats in the faction, maybe the game. At a very low DEF and ARM, he can be assassination bait a little. He is also on a large base, which means he is rarely getting hidden by intervening models so it will be a hard time to keep protected from ranged assassination, unless you bring your own clouds or block him off with several large base modes.
Also note that he doesn't have any actual weapons. Without a Melee weapon, he can't even try to charge to get closer up the field. More often then not you are advancing him just enough to pull off the spells and possibly stay out of the kill box.
However, you do have some pretty interesting special rules in play. The first one, impervious flesh does help in his ranged weakness aspect. That one less die of damage from ranged is a pretty big deal. Unfortunately, because of his low ARM stat, it still doesn't prevent boosting to put a lot of hurting on him, but you can buff that a little with the Krea's animus. He does have stable as well, which prevents knockdowns, but at his low low DEF anyways, usually it isn't a good protective ability.
His third ability is Dark Rituals which is a once per game ability that turns any warrior model into an arc node at the expense of a little damage, which usually means the end of a single wound infantry. Note that Incorporeal models are not effected by this damage, so a Void Spirit and/or a Feralgeist can actually make a pretty good mini arc node for him. This is a fantastic ability, which really leads us to what he actually brings to the table.
He is a Fury 8 warlock with a faily good spell list. He is a caster, and in fact, you have no reason not to cast spells with him and a Fury 8 on a Warlock is a fairly big deal. If you camp on transferes with enough heavies around, it can make him very hard to assassinate, but probably the bigger deal is how much fury he can potentially leave on the table. A good common practice with Hordes casters is to leave at least 2 transfers on the caster to make assassinations hard. At Fury 8, he could leave 6 fury on the table and still be able to reave it all back. We are already in Skorne, so we can make sure our back line Animus jugglers are fury free, but that does put us at the abilitiy to have 2 heavies in the front lines mixing it up and not have to worry too much about over extending the fury. It is a good thing for us, because we can't clear fury and enrage the same beast, being able to juggle that is very nice.
But make no mistake, the primary reason he has the Fury stat that he does is to cast spells. Fury 8 makes hitting easier, fury 8 gives you more fury to spend. Fury 8 gives you a massive control area to use Dark Rituals with.
Spells:
Rasheth is a "look for the answers on the spells list caster" and in that respect, you can't expect to have all your spells cast, or even use all of your spells during the course of the game. This does give him a lot of interesting options throughout the course of the game.
Blood Mark - I basically refer to this as the Hordes version of Parasite, in that it comes with an ARM debuff and then gives your caster some additional protection. In this case the ARM debuff is a -2, and this allows you to transfer damage to the respective target. Remember, according to the rulings on this spell, all the normal fury transfer rules apply. You can't transfer to the affected model if it is outside your control area, and you can't transfer to a beast on full fury. Casting this on a multi wound model can be funny, but remember all excess damage bounces right back to you. A lot of people say "get this on the caster and do it early", but I am not a fan of this. Considering a Warcaster can just step out of your control zone and kill Rasheth with his army is troublesome. My recommendation is to treat this just like any Parasite caster treats that spell, as an ARM debuff and use it offensively. Granted, our beasts usually don't need any help, but with Blood Mark on a large target, you are essentially giving all the rest of your units a +2 to their damage. A nice thing about this spell is that it doesn't require the target to be living, so it is perfectly good to use on a Warjack. Gators become an effective POW 17 against a large target, Immortals become POW 15's. So the spell has it's use. I would consider the transfer aspect of it as a fringe benefit.
Breath of Corruption - I think this is his signature spell, and the one I use the most. Basically it is a 3" AOE that causes a POW 12 on everyone underneath it, it is not blast damage, and it stays in play for a round causing a point of corrosive damage for models that enter or end their activation in it. It gives him an answer for high defense, especially if you target your own models and it gives him board control. Here is a handy tip. With Raseth's Fury 8, he can still cast it twice in a turn and sit on 2 transfers. If you place 2 of your own infantry models in front of the rest of the unit and cast it twice on top of each of their heads, you can provide a wall of 7" that other melee infantry can't pass, or they just die. If you are out of tier, you can extend the threat range of this with craft talisman from the Shaman and Marketh can put a third instance out there. It is really the only hard board control that we have, it comes with a price in models and resources, but it can be a game saver or just ensure the first strike from the rest of the unit. You can also be dirty with this spell and cast it on top of a medium or large base model and make it immune to non-reach melee infantry. Medium bases are roughly 1.6 inches, and Large bases are 1.9 inches. With a 3" centered on the base of either, it is impossible to not take the damage and still be in melee range. You can also run a model right outside of melee range of a stealthed or otherwise support solo, and thanks to dark rituals, arc this spell right at them. Never boast because even if you miss, with a minimum on where you can scatter, you will still catch that model, and POW 12 kills most models like that. A Void Spirit or Feralgeist can even run through the opposing army to deliver this. Fantastic spell that really meshes with his abilities.
Carnivore - Is awesome until it is not. You get a MAT bonus to the effected model/unit, and Rasheth heals a little anytime that model/unit kills something with a melee attack. It's major downside is it only effects against living targets. To be fair, there are few undead targets with a high enough defense that Carnivore would be missed, however, since now that all Hordes factions have access to a 3 point solo that makes units undead, it can be hard to see the spell used often. When it comes into play though, boy does it. Having problems with high DEF beasts, pop this on a Bronzeback and now you have an effective MAT 9. This cast on units like Gatormen or Nihilators puts you are a stat where even DEF 16 is in possible trouble. Like Blood Mark, look at the healing aspect as a side benefit. The spell also removes the models hit from play, keep that in mind against the limited amount of casters that can resurrect living models, as you deny them this ability. You also deny soul tokens which is hilarious against certain Menoth builds and opposing Skorne.
Castigate - It is an awesome spell, but like most things Rasheth, again situational. It basically shuts down Arc Nodes in his control area. It doesn't stop Arcing into his control area, and more importantly, doesn't stop channeling. So most ways Hordes arc spells around this does nothing to. It is very handy against certain Warmachine builds. Any magic heavy caster on the warmachine side would be casting spells through an arc node, so this shuts it down. This is golden against any caster with the possibility of spell assassinating you, which is rare these days. It makes it a great anti-cryx spell, but considering all his other abilities are very living model focused I try and avoid that match up with Rasheth.
Influence - Is another interesting spell, but I believe the worst one on his card. It only works on living models, and it depends on the fact that said living model is in melee range to do anything. Sometimes I pray for the day I can make my opponent's Warwitch Siren shadowbind something, but a smart player will just never give you that opportunity. Against clumped up, average defense, reach melee infantry, it can be hilarious. But that is so situational it might never happen. I have cast it maybe once in the year or so,
Sunder Spirit - This is his other magic missile. It has decent damage and is probably the one you reach for when you are trying to spell assassinate a caster. Removing a warbeast's animus is pretty useful, especially when it can be such things as killing the gator toss, or stopping angelius' from pushing out of control zones.
Feat - Plague Wind:
In my mind, I go back and forth on whether this is an effective feat, at all. I think this ties with eMorghoul as our worst feat. Essentially living enemy models suffer -2 STR and -2 ARM and if a living model is destroyed, Rasheth heals damage. Like all Rasheth healing consider this a fringe benefit. Notice though on the healing that it applies to your own models as well, so if an opponent is trying to nickle and dime you dead, but have to kill models in the way it does add a tiny, tiny extra layer of protection.
The fact that this only effects living models is what cuts me about this. There can be whole games where the feat is worthless, and it really hurts a caster's effectiveness, if he literally has no feat. It doesn't effect Jacks, it doesn't effect Hordes armies with access to undead, and it barely touches Cryx.
However, when it shines, it shines. That -2 ARM makes pretty much everything in our army more effective. Breath of Corruption becomes POW 14 effectively. A Cannoneer's shot becomes POW 17. You effectively give all our beasts +2 STR for a turn, which really helps our damage output versus other beasts. Beast thing is that it can stack with Blood Mark, to really bring the ARM down to almost guaranteed to kill levels. The -2 STR is dirty as well, as enemy beasts will have a hard time putting down our heavies. Feat plus the Agonizers -2 STR aura gives our beasts an effective +4 ARM. Knock the animus off a Dire Troll one time on your feat turn with Agonizer coverage, and it is hard to dislike this feat.
It also opens up the assassination on a lot of casters. Feat plus Blood Mark, can swing arm to a point where whatever damage you put on the caster, it will hurt, a lot. Even other hordes casters, as they try and transfer it, could be looking at least at losing a beast in the process.
So I put this as second worse in the faction. It has it's use, but walking into games against massed undead sucks.
Play style, Optimum Pieces, and Must Haves:
Like I said in the opener, Rasheth really is two armies; Tier and non-tier.
The tier army builds itself, easily. You will be taking massed titans, Gatormen, the two agonizers, and season to taste. It is our strongest tier list, and the only one I would take to tournaments. Against most hordes armies, it is a rough list to handle. All the board control and debuffs Rasheth brings plus cheap Titans in massed numbers, Gators with Carnivore, and mass Agonizer coverage? Yes please. It is even pretty solid against a lot of warmachine armies. It is hard to bring that army down. Rasheth can even take a Krea and cast the animus on himself behind Gators for some excellent ranged protection. It was the first tier list I built as a Skorne player and the first list I actually won with. It struggles versus Cryx but that is what second lists are for. It is a solid A army, and won a hardcore tournament for a reason.
Outside of tier, things become a little trickier. The only reason you want to step out of tier is to maximize his spell casting abilities. Outside of tier you get Marketh, who can cast Breath of Corruption or cycle your upkeeps. You can get a Cyclops Shaman to knock off offensive upkeeps on your own models and can increase Raseth's non Dark Rituals spell casting with craft talisman. An Extoller Soulward can give Raseth more options on his targets, and loves to see a Blood Marked Living Beast in it's gun range. So there is a lot of interesting options outside of tier, and honestly it is worth exploring. Basically, you want to take advantage of his casting as much as possible. Some of the same things in the tier list can still make it into a non-tier one, but more often then not, I look at other synergies I wouldn't have had otherwise when I step out of tier. The primary motivation to do so is almost always Breath of Corruption spam, and that is only possible with a Shaman and Marketh.
Final Thoughts:
If his abilities where not so living model dependent, I could easily say that he can be a top rated caster for us. Yes, he is a little easy to assassinate, but the amount of tricks and answers he brings to the table can allow him to be a very favorable match up against a lot of armies.
Unfortunately, Undead is just rough for him. His tier is really the only saving grace for him. It makes him a very solid B rated caster for our faction. You can easily take his tier into a tournament as your second list, and when you run into Cryx or any other army that can offer a lot of undead, simply switch to a caster that can cover that match up.
If you really want to try this caster, what I recommend is starting with his tier and avoiding Cryx like the plague. If you get proficient with him, try him out of tier.
Don't discount him because of his living only abilities. He still has some interesting plays even against Cryx.
The long and short of it, is that he is an extremely fun caster to play. Yelling "I apologize for nothing" while dropping a Breath of Corruption on some models head on the other side of the table is a rewarding experience in and of itself.





























